It was while making the simplest model in Blender that the lion kingdom remembered how a 160x200 wireframe of the same thing was about the most complicated 3D graphics a Commodore 64 could draw in a reasonable amount of time.
With much experience, it's now obvious how dedicating memory to lookup tables & using fixed point math could have greatly accelerated it. Could there be any point in writing optimized 3D drawing routines for a Commodore 64 now?




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