Dreamed about being in a game startup & asking how a lot of things were done, in order to apply them to BFR. The startup was inside the game & it was kind of recursive. The walls were covered in screens which made it appear to be in space. It was disappointing to not have managed to do a lot of things in BFR that they could do. The mane problem was the lack of a purpose for it. Physics & camera movement were merely difficult but finding a reason to play it was hard.
Programming a game today is different than 30 years ago. People don't comb magazines & egghead stores for software offerings like they did 30 years ago. They don't each play a different game & devote their lives to that unique game. There's 1 game written by a big company & everyone plays that 1 game. They spend a lot of money promoting it.
Most new games are minimal effort, intended to get enough attention to monetize a gootube video about the game & be forgotten.
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